It Takes Two: Community Engagement as Active Participation for Collaborative Empowerment within and Beyond the Institution

By Nanik Yuliyanti

Since joining UIII’s Faculty of Education, this was my second involvement in a community engagement program. My first experience was the “Youth Interfaith Camp held in Serang,” conducted under a Community Engagement Grant from the university. The second program, organized directly by the Faculty, took place in Cilegon and Anyer on Tuesday, 16 December 2025. As community engagement emphasizes collaborative processes in which universities, researchers, or organizations work together with community members, it requires active participation and two-way interaction between the institution and the community. Thankfully, in my personal reflection, our program truly embodied this spirit.

We—consisting of lecturers, MA and PhD students of the 2024/2025 cohort, and other members of the Faculty of Education—arrived at MAN 1 Cilegon at around 8:00 a.m. We were warmly welcomed by the students, teachers, and other school stakeholders. The opening ceremony featured welcoming remarks, a prayer, and a dance performance originally created by the school and officially patented. During the event, a Memorandum of Understanding (MoU) between MAN 1 Cilegon and UIII’s Faculty of Education was signed, marking the beginning of collaborative empowerment between the two institutions.

Following the opening session, the main activities of the community engagement program took place across 23 locations, including classrooms, the hall, and the school laboratory. Lecturers as well as PhD and Master’s students actively engaged with teachers, local community members, and especially the students. As UIII has a diverse body of international students, many of the activities involved international participants, providing valuable global exposure for students and other stakeholders. The school community was highly receptive and open-minded, several teachers expressed their desire to strengthen their English skills as a means of enhancing empowerment and future opportunities.

The school community was highly supportive and responsive throughout the program. During classroom sessions, members of the student organization (OSIS – Organisasi Siswa Intra Sekolah) accompanied us from the beginning to the end of each activity. The sessions featured a wide range of creative and engaging learning experiences, including topics such as gender education in Islam, parenting, designing effective learning processes based on Merrill’s principles, empathy and inclusivity, English instruction, cultural exchange, and many other interactive activities.

However, due to the limited number of international students available, I conducted the session on my own with 23 students and two members of the OSIS. Thankfully, it went smoothly. During the one-and-a-half-hour activity, as part of English instruction learning, we practiced the three key components of a presentation: the opening, the main content, and the conclusion. The students were given nine different topics and worked in groups to select one topic for their presentation. I gave them 30 minutes to prepare, where they were encouraged to draw and write freely based on what they knew about the topic before presenting in front of the class.

Although the students had limited English proficiency and faced challenges in expressing their ideas confidently in English, particularly when presenting in front of their peers, their willingness to participate and step forward was itself a significant achievement deserving appreciation. At the end of the session, I further encourage the students to be more active in their learning and to remain motivated in improving their English skills. I also shared my personal experience of completing fully funded studies at universities in Türkiye and the United States, which appeared to inspire the students and strengthen their motivation to challenge themselves and pursue future opportunities.

After concluding the activities at MAN 1 Cilegon, we proceeded to Anyer Wonderland for lunch, prayer, and some free time before returning to Depok. Although rain fell for most of the day and we could not really explore the site a lot, but the sense of togetherness shared with fellow students and lecturers was deeply meaningful. The approachable and supportive atmosphere created by the lecturers stood out to me personally, reflecting a culture of mutual respect that may not be easily found in other academic settings. While one of the main objectives of this community engagement program was to collaborate with and reach broader communities beyond our own institution, the process of preparing for and participating in these activities also prompted personal reflection. It reinforced my sense of gratitude for belonging to an academic community that values collaboration, humility, and shared purpose. How blessed I am to be part of this Faculty of Education at UIII.

Privacy Preference Center

Zeus vs Hades dalam Perspektif Probabilitas dan Variasi Hasil Permainan DigitalPaytable Mahjong Ways 2 sebagai Dasar Memahami Distribusi Simbol dan Peluang PutaranRTP Realtime Spaceman dan Batas Interpretasinya dalam Membaca Dinamika Sistem PermainanPengelolaan Anggaran Hiburan Mahjong Ways agar Tidak Mengganggu Kebutuhan Finansial UtamaHabanero dan Hot Fruits dalam Perubahan Desain Permainan pada Ekosistem Digital ModernRTP Live Mahjong Wins 3 dan Batas Membaca Pola Wild secara ObjektifVisual Sweet Bonanza dan Pengaruhnya terhadap Fokus Pengguna dalam Pengalaman Permainan DigitalFortune Rabbit Menunjukkan Perubahan Desain Karakter dalam Ekosistem Permainan DigitalStrategi Influencer dalam Promosi Starlight Princess dan Perkembangan Industri Game DigitalData Realtime Aviator dan Batas Interpretasi Performa dalam Sistem Permainan DigitalCrazy Time dan Peran Algoritma dalam Menjaga Stabilitas Sistem Kasino DigitalData Putaran Mahjong Ways 2 untuk Memahami Frekuensi dan Variasi Hasil PermainanFortune Rabbit dan PG Soft dalam Membentuk Persepsi Visual Pengguna Permainan DigitalTeknologi Lucky Neko dan Perannya dalam Membentuk Respons Sistem Permainan DigitalCrazy Time sebagai Contoh Integrasi Algoritma pada Infrastruktur Kasino Online ModernTransformasi Platform Mobile Mengubah Cara Mahjong Wins 2 Menyajikan Pengalaman PermainanRTP dan RNG Fortune Dragon sebagai Dasar Memahami Variasi serta Ketidakpastian HasilPerbandingan RTP Live Mahjong Wins 3 dan Sweet Bonanza melalui Pendekatan Analisis RasionalRTP dan Bonus Lucky Neko Ditinjau sebagai Informasi Statistik dalam Memahami Variasi PermainanRTP Live Mahjong Ways 2 dan Batas Membaca Peluang melalui Pendekatan ProbabilistikTiming Big Bass Bonanza dan Risiko Bias dalam Pengambilan Keputusan PemainPerubahan Harga Energi dan Dampaknya terhadap Infrastruktur Digital Pendukung Game AviatorDesain Grafis Mahjong Ways dan Pengaruh Stimulus Visual terhadap Perhatian PenggunaCrazy Time sebagai Bentuk Hiburan Virtual dalam Perkembangan Kasino Digital ModernPG Soft dan Fortune Ox dalam Perubahan Cara Pemain Memahami Informasi PermainanLucky Racing dan Pola Interaksi Arcade dalam Pengalaman Permainan DigitalVariansi Mahjong Ways 2 dalam Pembahasan Probabilitas dan Perubahan Hasil PutaranDesain Grafis Mahjong Ways 2 dan Pengaruhnya terhadap Perhatian Visual PenggunaGates of Olympus dan Peran Teknologi Digital dalam Menyajikan Mekanisme PermainanSweet Bonanza sebagai Contoh Perubahan Desain dalam Ekosistem Permainan DigitalGates of Olympus dan Peran Sistem Adaptif dalam Evolusi Permainan Digital ModernMahjong Ways 2 dan Perubahan Intensitas Aktivitas Pengguna dalam Ekosistem DigitalSimulasi Plinko sebagai Cara Memahami Distribusi Hasil dan Variasi Probabilitas PermainanPerforma Harian Big Bass Bonanza dan Batas Penggunaannya dalam Membaca Momentum PermainanKeheningan Lawan di Texas Hold’em sebagai Sinyal Psikologis dalam Poker LiveDiskusi Fortune Ox dan Perannya dalam Membentuk Pemahaman Informasi Permainan DigitalPerilaku Pengguna Sugar Rush saat Beradaptasi dengan Perubahan Pola Permainan DigitalProbabilitas Starlight Princess dan Pengaruhnya terhadap Persepsi Keberuntungan PemainBig Data Gates of Olympus dalam Membaca Pola Perilaku Pengguna Kasino OnlineSimulasi Sweet Bonanza untuk Memahami RTP dan Variasi Hasil dalam Sistem DigitalCara Pemain Menentukan Referensi Fortune Tiger dari Informasi dan Pengalaman KomunitasRTP Starlight Princess dan Cara Komunitas Menafsirkan Perubahan Hasil PermainanGates of Olympus dan Dinamika Putaran Ditinjau melalui Pendekatan ProbabilitasCara Pemain Wild Bandito Mengambil Keputusan Berdasarkan Informasi Komunitas DigitalInteraksi Scatter dan Wild Mahjong Ways 2 Ditinjau melalui Probabilitas dan StatistikHabanero dan Hot Fruits dalam Perubahan Mekanisme Permainan yang Lebih FleksibelSweet Bonanza dan Risiko Bias saat Menafsirkan Pola untuk Pengambilan KeputusanDiskusi Komunitas Mahjong Ways 2 sebagai Sumber Informasi dan Risiko Salah TafsirPola Harian Fortune Dragon dan Batas Penggunaannya dalam Membaca Dinamika PermainanStruktur Algoritmik Blackjack dan Perannya dalam Menjelaskan Mekanisme Keputusan Permainan