The 6th Annual Conference 2027

 

The 6th Faculty of Education Annual Conference (FEAC) 2027

Leadership for Learning: Wisdom from the East

3–5 May 2027 · UIII Campus, Depok, Greater Jakarta, Indonesia

Workshops on 3 May · Keynotes and paper sessions on 4–5 May · Abstracts due 5 December 2026

 

About the conference

FEAC 2027 asks a question that matters to anyone who leads, teaches or researches in Asia and the Global South: do the leadership models we inherited describe the schools and universities we actually work in?

For decades, most theories of educational leadership have come from Western contexts. They have helped many schools improve. But they say little about the traditions of wisdom, moral stewardship, social harmony and collective responsibility that shape how leading and learning happen across Eastern societies.

At the same time, artificial intelligence, demographic change and growing demands for equity are changing what leaders are expected to do. FEAC 2027 brings these two conversations together.

Who should attend

  • Researchers and lecturers in education, psychology, Islamic studies and the social sciences
  • School and madrasah principals, teachers and supervisors who want research that speaks to their practice
  • University leaders shaping curricula, research agendas and partnerships
  • Policymakers and government officials working on education reform
  • Postgraduate students and early-career researchers looking for feedback, a publication route and a network
  • NGO and foundation staff working on access, quality and inclusion

Why join

  • Hear from a Vice Minister, the head of Indonesia’s national research agency, and leading scholars from Hong Kong and the United States
  • Present your work to around 300 delegates from Indonesia and abroad
  • Build practical research skills in one of six methodology workshops
  • Compete for Best Paper and Best Poster awards worth up to Rp 5,000,000
  • Have your paper considered for Muslim Education Review (Sinta 3) or an edited volume with UIII Press

FEAC is now in its sixth year. It is hosted by the Faculty of Education at Universitas Islam Internasional Indonesia (UIII), a graduate university founded by the Government of Indonesia with students and faculty from many countries. The conference language is English.

Important dates

Date Milestone
5 December 2026 Abstract submission deadline
5 January 2027 Notification of acceptance
5 March 2027 Full paper submission
3 May 2027 Pre-conference workshops
4–5 May 2027 Conference, UIII Campus, Depok

Venue

FEAC 2027 takes place on the campus of Universitas Islam Internasional Indonesia (UIII) on Jalan Raya Bogor, Depok, West Java, within the Greater Jakarta area.

International participants can fly into Soekarno–Hatta International Airport in Jakarta.

Four plenary keynotes, two on each conference day. Each runs about 70 minutes: a 45-minute address followed by open discussion with the audience.

Prof. Dr. Stella Christie

Vice Minister of Higher Education, Science and Technology, Republic of Indonesia · Tuesday 4 May

Prof. Christie will speak on national priorities for higher education: talent development, scientific advancement and the responsible use of artificial intelligence in education. Her role places her at the centre of Indonesia’s effort to strengthen its people and its innovation ecosystem.

Prof. Dr. Sedat Gümüş

The Education University of Hong Kong · Tuesday 4 May

Prof. Gümüş is a leading scholar of school leadership, school effectiveness and educational improvement. His research examines how leadership practices shape learning outcomes and organisational performance, and how schools become learning communities that sustain improvement over time.

Prof. Dr. Arif Satria

Head, National Research and Innovation Agency (BRIN) · Wednesday 5 May

Prof. Satria will address the role of research, innovation and evidence-based policy in shaping the future of education. His perspective connects educational institutions with national development agendas and research-driven solutions.

Assoc. Prof. Dr. Miriam Ezzani

Texas Christian University, United States · Wednesday 5 May

Dr. Ezzani’s scholarship centres on culturally responsive leadership, educational equity and inclusive schooling, including Islamic school leadership. Her work shows how leaders can build schools where students of different cultural, racial and religious backgrounds thrive.

Submissions are welcome under six themes. The example topics are a guide, not a limit: empirical studies, conceptual papers, policy analyses and well-documented practice are all welcome.

1. Culturally Responsive and Islamic School Leadership

Leadership in pesantren, madrasah and Islamic schools; values-based and prophetic leadership; leading for diverse student communities; adab, akhlak and character in school culture.

2. Leadership in the Era of AI and Cognitive Science

AI in teaching, assessment and administration; ethics and governance of educational technology; what learning science means for school decisions; digital literacy for leaders and teachers.

3. Indigenous Wisdom and Holistic Meaning-Making

Local knowledge and community traditions in schooling; Eastern philosophies of learning; spirituality, meaning and wellbeing in education; holistic models of human development.

4. Educational Policy, Innovation and National Development

Curriculum reform; evidence-based policy; access and quality across regions; higher education transformation; the link between education and national development goals.

5. Teacher Engagement, Well-being and Inclusive Practices

Teacher motivation, workload and wellbeing; professional learning communities; inclusive and special education; counselling and student support in schools.

6. Organizational Development and School Improvement

School effectiveness; distributed and instructional leadership; change management; quality assurance and accreditation; partnerships between schools, families and communities.

Option What it involves Who it suits
Present a paper A 250-word abstract, then a full paper of 6,000–8,000 words, presented in a parallel session Researchers, lecturers and students with a completed or near-completed study
Present a poster A visual presentation in the poster session on 5 May, built for conversation and direct feedback Work in progress, practitioner projects, first-time presenters
Attend as a participant Both conference days, all keynotes and parallel sessions, lunch included Anyone who wants to learn and network without presenting
Join a methods workshop One of six hands-on workshops on 3 May, alongside the conference Anyone building research skills
Attend a workshop only The workshop alone, without the conference, at the same price Those who can come on 3 May only

Presenters of papers and posters receive a certificate and inclusion in the book of abstracts.

FEAC 2027 welcomes two presentation formats. Both are peer-reviewed at abstract stage, carry the same presenter certificate, and are eligible for an award.

Oral presentation Poster presentation
Session Parallel sessions, 4–5 May Poster session, Wednesday 5 May, 15.00–16.00
Format Slide presentation to a session audience, followed by questions Printed poster, discussed one-to-one with visitors
Time 15 minutes presenting + 5 minutes Q&A Presenter stays at the poster for the whole session
Before the conference Full paper of 6,000–8,000 words by 5 March 2027 Poster ready to print; full paper optional
Award Best Paper, up to Rp 5,000,000 Best Poster, up to Rp 1,500,000
Best suited to Completed studies with findings to report Work in progress, pilot studies, practice-based projects

Oral presenters

  • Prepare slides in English, in 16:9 format.
  • Send your slides to the session chair or upload them before your session begins. A laptop and projector are provided in every room.
  • Keep to 15 minutes. The chair will signal at 12 minutes and stop the talk at 15.
  • At least one author must be present on-site to present.

Poster requirements

  • Size and orientation: A0 (84.1 × 118.9 cm), portrait.
  • Language:
  • Header: title, all authors’ names and affiliations, and the conference theme it addresses.
  • Content: background, aim, method, key findings, conclusion and main references. Use figures, tables and diagrams rather than long blocks of text.
  • Readability: text should be legible from 1.5 metres; a body font of at least 24 pt is recommended.
  • Logos: your institution’s logo is welcome; the FEAC 2027 logo is optional.
  • Printing: presenters print and bring their own poster. The committee does not print posters.
  • Mounting: put your poster up on 5 May by 12.00 at the board assigned to you, and take it down after the closing ceremony. Boards and fixing materials are provided.
  • During the session: stand by your poster for the full hour (15.00–16.00) to discuss your work with delegates and judges.
  • Optional: a QR code linking to your abstract, full paper or contact details.

How posters are judged

Best Poster judges look at the clarity of the research question, the soundness of the method, the significance of the findings, the visual design of the poster, and how well the presenter explains the work in conversation.

Pre-conference workshops · Monday 3 May 2027

Six hands-on methodology workshops run on the day before the conference. Four run for six hours and two for three hours. Bring a laptop.

Workshop Facilitator Duration Time
Rasch Model Analysis Assoc. Prof. Bambang Sumintono, Ph.D. 6 hours 09.00–15.30
Mixed Methods Research Design Dr. Destina Wahyu Winarti 6 hours 09.00–15.30
Empathy as Reflective Research Practice Assoc. Prof. Charyna Ayu Rizkyanti, Ph.D. 6 hours 09.00–15.30
Computational Methods in Education Research Aziz Awaludin, Ph.D. 6 hours 09.00–15.30
Whose Story Does the Machine Tell? GenAI and Bilingual Picturebooks Assoc. Prof. Tati Lathipatud Durriyah, Ph.D. 3 hours 09.00–12.00
Discourse Network Analyzer (DNA) Dr. Lukman Nul Hakim 3 hours 13.00–16.00

The two three-hour workshops do not overlap. Take Whose Story in the morning and DNA in the afternoon, and you pay the six-hour rate.

What each workshop covers

Rasch Model Analysis. How to build and check measurement instruments, such as tests, questionnaires and rating scales, so that scores mean what you claim they mean. For anyone who develops or validates instruments.

Mixed Methods Research Design. How to combine quantitative and qualitative data in one coherent study, from choosing a design to integrating the findings. For researchers planning a thesis, dissertation or funded project.

Empathy as Reflective Research Practice. How researchers can use empathy and reflexivity to work more ethically and more insightfully with participants, especially in sensitive or cross-cultural settings.

Computational Methods in Education Research. How computational tools can help education researchers analyse large or complex data. For researchers who want to go beyond conventional statistics.

Whose Story Does the Machine Tell? GenAI and Bilingual Picturebooks. A critical, practical look at using generative AI to create bilingual children’s picturebooks, and at whose language, culture and voice the machine reproduces. For teachers, literacy educators and researchers.

Discourse Network Analyzer (DNA). How to map who says what in public debate, for example on education policy, using the Discourse Network Analyzer software. For researchers in policy, media and political communication.

Programme rundown, 3–5 May 2027

Day 1 · Monday 3 May · Pre-conference workshops

Time Activity Facilitator
08.30–09.00 Workshop registration —
09.00–15.30 Rasch Model Analysis (6 hours) Assoc. Prof. Bambang Sumintono, Ph.D.
09.00–15.30 Mixed Methods Research Design (6 hours) Dr. Destina Wahyu Winarti
09.00–15.30 Empathy as Reflective Research Practice (6 hours) Assoc. Prof. Charyna Ayu Rizkyanti, Ph.D.
09.00–15.30 Computational Methods in Education Research (6 hours) Aziz Awaludin, Ph.D.
09.00–12.00 Whose Story Does the Machine Tell? GenAI and Bilingual Picturebooks (3 hours) Assoc. Prof. Tati Lathipatud Durriyah, Ph.D.
12.00–13.00 Lunch and prayer break —
13.00–16.00 Discourse Network Analyzer (3 hours) Dr. Lukman Nul Hakim

Day 2 · Tuesday 4 May · Opening and keynotes

Time Activity
08.30–09.00 Registration
09.00–09.50 Opening ceremony
09.50–11.00 Keynote 1: Prof. Dr. Sedat Gümüş, The Education University of Hong Kong
11.00–12.10 Keynote 2: Prof. Dr. Stella Christie, Vice Minister of Higher Education, Science and Technology
12.10–13.30 Lunch and prayer break
13.30–15.00 Parallel session 1
15.00–15.30 Asr prayer and refreshments
15.30–17.00 Parallel session 2
17.00–17.30 Close of day

Day 3 · Wednesday 5 May · Keynotes, posters and awards

Time Activity
09.00–10.10 Keynote 3: Prof. Dr. Arif Satria, Head, National Research and Innovation Agency (BRIN)
10.10–11.20 Keynote 4: Assoc. Prof. Dr. Miriam Ezzani, Texas Christian University
11.20–12.30 Panel discussion
12.30–13.30 Lunch and prayer break
13.30–15.00 Parallel session 3
15.00–16.00 Poster session
16.00–16.30 Closing ceremony and awards

The detailed programme, with room numbers and the parallel-session schedule, will be published after abstracts are accepted.

Abstracts for oral and poster presentations close on 5 December 2026. Submit at s.uiii.id/CallforAbstract2027.

Abstract guidelines

  • Length: up to 250 words, in English
  • Original and not previously published
  • State which of the six conference themes it fits
  • State your preferred format: oral (paper) or poster
  • Cover the purpose, method, main findings and significance of the study

After acceptance

  1. Notification of acceptance by 5 January 2027
  2. Register and pay the presenter or student fee
  3. Paper presenters submit the full paper by 5 March 2027: 6,000–8,000 words, using the Muslim Education Review template
  4. Present at FEAC on 4 or 5 May 2027

Every fee includes lunch on each day you attend. The same rates apply to Indonesian and international participants. No one pays more than Rp 500,000.

Category Conference only + one 3-hour workshop (DNA or Literacy) + one 6-hour workshop (Rasch, Mixed Methods, Empathy or Computational)
Participant (non-student) Rp 250,000 Rp 350,000 Rp 500,000
Presenter (non-student), oral or poster Rp 350,000 Rp 450,000 Rp 500,000
Student, participant or presenter Rp 150,000 Rp 250,000 Rp 400,000
Workshop only — Rp 350,000 Rp 500,000
Returning participant from a previous FEAC Rp 200,000 (participant) · Rp 250,000 (presenter) — —

A valid student card is required for the student rate. UIII students and staff attend or present at no charge.

Group and institutional rates

Coming with colleagues? Register three or more together and save.

Category Minimum delegates Group rate
Participant 3 Rp 600,000
Presenter 3 Rp 900,000
Student, participant or presenter 3 Rp 300,000

Group rates cover the conference fee only. A group member who also takes a workshop pays the workshop-only price above, with no group reduction.

Payment

Pay by bank transfer to the Faculty account, then send proof of transfer with your registration form.

Bank Bank Syariah Indonesia
Branch KCP Depok Cimanggis
Account name UIII CQ FAK ILMU PENDIDIKAN
Account number 7369504856
Currency IDR
SWIFT code BSMDIDJA

International participants can pay using the SWIFT code above. Please make sure the full fee arrives after transfer charges.

Publication

Selected papers only. Presenting at the conference does not guarantee publication.

  • Muslim Education Review. The Faculty’s journal, nationally accredited at Sinta 3. Selected full papers go forward to peer review. There is no article processing charge.
  • Book Chapter published by UIII Press. Selected papers are developed into book chapters for an edited volume built around the conference theme.

Awards

Prizes for the best papers and posters are presented at the closing ceremony on 5 May.

Place Best Paper Best Poster
1st Rp 5,000,000 Rp 1,500,000
2nd Rp 3,000,000 Rp 1,000,000
3rd Rp 2,000,000 Rp 750,000

Every presenter receives a certificate.

Conference Secretariat, FEAC 2027 Faculty of Education, Universitas Islam Internasional Indonesia Jalan Raya Bogor, Depok, West Java, Indonesia

English. Abstracts, full papers and presentations are all in English.

Yes. Register as a participant for Rp 250,000, or Rp 150,000 with a valid student card.

Yes. The workshop-only fee is Rp 350,000 for a three-hour workshop and Rp 500,000 for a six-hour workshop.

Only the two three-hour workshops can be combined: Whose Story Does the Machine Tell? in the morning and DNA in the afternoon. Together they cost the same as one six-hour workshop.

No. The same rates apply to everyone.

The student rate, Rp 150,000 for the conference. A valid student card is required.

Presenting does not guarantee publication. Selected full papers go to peer review in Muslim Education Review (Sinta 3) or are developed into chapters for an edited volume with UIII Press.

Yes. Returning participants pay Rp 200,000, and returning presenters pay Rp 250,000.

Yes, for groups of three or more who register together. See Group and institutional rates above.


Affiliated Fellow

Affiliated Fellow

The affiliated fellowship is unfunded fellowship intended for researchers or PhD scholars whose work aligns with the Faculty of Education (FoE) area of interest. This fellowship comes with office space at the FoE, access to the university library collection, and engage with the academic activities at the FoE. The duration of the fellowship is between 1-3 months (with the possibility of extension).

 

If you are interested in an affiliated fellowship at the FoE, please fill in this form: https://s.uiii.id/FoEAffiliate2026  and send it to education@uiii.ac.id

A/Prof. Sitti Maesuri Patahuddin, PhD

Affiliated Fellow 2 2026

Budi Waluyo, Ph.D.

Affiliated Fellow 1 2026

I Once Admired the Facilitators — Now I Am One

I Once Admired the Facilitators — Now I Am One

By Uswatun Hasanah

Some people inspire you without knowing it. I still remember sitting in a room in 2017 as a participant in Camp SOAR 1, a program by RELO (Regional English Language Office of the U.S. Embassy) for 20 selected English teachers across Indonesia — watching the facilitators, and thinking “ how did they get there?” And from that moment, I knew I wanted to be one of them. In May 2026, I was no longer the one watching. I was the one standing in front of the room, hoping to be someone’s reason to dream.

That room was the ACCESS English Camp 2026 — a part of the ACCESS Program, a two-year English learning program organized by RELO (Regional English Language Office of the U.S. Embassy) and IIEF in collaboration with selected host institutions across several cities in Indonesia, including Jakarta, Ambon, Balikpapan, Malang, Padang, and Surabaya. Students are selected from different schools and study English twice a week at their respective host institutions. In Jakarta, that host institution is UKRIDA (Universitas Kristen Krida Wacana), guided by ACCESS teachers selected by RELO and IIEF.

The camp was held from 22–24 May 2026 at Highland Park Bogor, as one of the final programs before students graduate from ACCESS. Over three days, students joined activities designed not only to strengthen their English skills, but also to develop critical thinking, leadership, teamwork, problem-solving, and global awareness. The camp also introduced students to American values and culture as preparation for future opportunities, including studying in the United States.

When I saw the ACCESS Camp facilitator opening, it felt personal immediately. The program was organized by RELO and IIEF — two institutions that had already been part of my story long before this moment. In 2011, I received a U.S. government scholarship under the Indonesian English Language Study Program (IELSP), managed by IIEF, which brought me to Virginia Tech in the United States. Later, I was also a Fulbright FLTA awardee at Ohio University. These experiences made me familiar with the values that U.S. government programs consistently carry — leadership, collaboration, critical thinking, and cultural exchange. So when I saw the facilitator opening, it did not feel like a new opportunity. It felt like coming back to something I already knew and loved.

That was also why I felt confident applying even though I did not fully meet the residency requirement. I am from Serang, Banten , not Jakarta. But I believed I understood the spirit of this program deeply enough to contribute. So I applied anyway.

I still clearly remember the interview. At the end, the interviewers did not ask for a closing statement. But I asked if I could give one anyway. Looking back, it was probably the best decision I made that day.

I told them about Camp SOAR 1, about Virginia Tech, about my Fulbright at Ohio University. I told them I was a public speaker who had stood on local, national, and international stages. And then I said something I genuinely believed: that based on everything I had experienced, I was the best fit for this role.

I was not trying to show off. I just wanted them to understand how much this meant to me, and how ready I was. Sometimes the interview questions alone cannot carry all of that. So, you ask for one more minute, and you say it yourself.

As the facilitator, I was responsible for designing the overall activities. Such as the key sessions, ice breakers, and outdoor games. But honestly, the role taught me something I did not fully expect. Facilitation is not just about having a plan. It is about reading the room, noticing when the energy drops, knowing when to push and when to just let the students talk. There were moments during the camp where the best thing I could do was step back and watch them figure things out themselves. Those were actually my favourite moments.

One of the most memorable parts of the camp was a moment I did not see coming. During the root cause analysis and project pitching activities, students were asked to identify social problems around them. I expected the usual topics — bullying, environmental issues, and sure enough, those came up, including a very passionate discussion about the trash situation in Bantar Gebang. But then several students raised something that made me stop and think. They identified the irresponsible use of artificial intelligence as one of the biggest social problems among young people today.

I was not expecting that. These are teenagers. And they were already thinking critically about AI, not just as a cool technology but as something that could cause real harm if used without responsibility. It was a small moment in the middle of a busy camp, but it stayed with me. It reminded me that sometimes, as educators, we walk into a room thinking we are there to teach. And then the students quietly teach us something instead.

Looking back, becoming an ACCESS English Camp facilitator felt like completing a long circle in my educational journey. Years ago, I sat in a room admiring facilitators who created meaningful experiences for others. In May 2026, I had the chance to be that person for someone else. This experience reminded me that dreams sometimes take years to come true — but they are never meaningless. They quietly shape the choices we make, the skills we build, and the person we become. Until one day, we find ourselves standing in the place we once only imagined from afar.


Scholars in Residence 2026 Batch 8 & 9

The Faculty of Education at UIII invites all Ph.D. holders to participate in the Scholar-in-Residence (SIR) 2026, Batch 8 & 9 program, to spend three months as a research fellow.

During the grant period, the awardees are expected to be a guest lecturer in the class, consultant for students, thesis examiner, the speaker at lunch talk and write an article to be published in Muslim Education Review (MER). The topic of the article should match the four areas of concentration at the Faculty of Education:

➡️Curriculum, Teaching, & Learning
➡️Educational Management & Policy
➡️Educational Evaluation and Assessment
➡️Education and Society

Each recipient will receive IDR 12 Million grant per month (excluding tax) and are expected to live in the campus facilities during the grant period (on campus accommodation is provided).

The awardees will start on:
➡️May 1 – July 31, 2026 (Batch 8)
➡️September 1 – November 30, 2026 (Batch 9)

Requirements:
➡️CV
➡️Application Letter
➡️Writing sample (published article)
➡️Research writing proposal (to be published in MER)
?️Deadline: February 2, 2026

?Send your application to: education@uiii.ac.id

Please make sure to read all the details about the program.


Reframing Madrasas in Afghanistan: A Historical Analysis of Islamic Education and Societal Change

Adel, S., Anogara, B., Salim, M. Rahimi, M, Kayen, H.S. (2026) Reframing Madrasas in Afghanistan: A Historical Analysis of Islamic Education and Societal Change. Jurnal Pendidikan Islam.

Abstract

In global academic and policy discourse, madrasas in Afghanistan are often represented through securitized and reductionist frameworks that conflate Islamic education with extremism, obscuring their historical depth and educational diversity. This article seeks to reframe such narratives by examining the historical development of Afghan madrasas from the pre-modern period to the post-2001 era, situating them within broader trajectories of Islamic education and societal change. Employing a qualitative historical approach through a systematic review of scholarly literature, historical sources, and policy reports, the study analyzes madrasa institutions using an integrated framework that combines the sociology of knowledge, historical institutionalism, and Islamic educational concepts of tarbiyah, taʿlīm, and turāth. The findings show that Afghanistan historically functioned as a significant center of Islamic learning, particularly during the eighteenth and nineteenth centuries, sustained by locally embedded institutions and transnational scholarly networks. While critical junctures, most notably the Soviet invasion of 1979 and subsequent conflicts, reconfigured madrasa functions and politicized religious education, these transformations were contingent on structural disruption, state fragility, and conflict rather than inherent features of madrasa pedagogy. The study concludes that Afghan madrasas are adaptive, context-responsive educational institutions whose continuity and change can only be understood through historically grounded analysis. The findings have broader implications for Islamic education globally, highlighting the importance of historicizing madrasa traditions, resisting securitized interpretations, and recognizing Islamic educational institutions as enduring contributors to moral formation, social resilience, and educational reform in conflict-affected and post-conflict societies.


Learning Beyond the Classroom: Teaching, Empathy, and Confidence

Learning Beyond the Classroom: Teaching, Empathy, and Confidence

By Nida Hanifah

Tuesday, December 16th, 2025, was the day I had the opportunity to directly participate in community engagement at Madrasah Aliyah Negeri in Cilegon. This journey was not simply a change of location, but the beginning of a meaningful learning experience, both for us as students and for the students we would meet. Throughout the journey, my mind was filled with questions and anxieties. How to deliver the lesson to the students there? Would they be able to understand me? considering it had been quite some time since I had interacted directly with high school students. These concerns mingled in my mind, occasionally diverted by the background music playing on the bus.

Upon arrival at MAN 1 Cilegon, we were warmly greeted by the teachers and students. The welcome was sincere and full of enthusiasm. Our presence, consisting of students from diverse backgrounds, both Indonesian and international, seemed to bring a new dimension to the school. My enthusiasm was ignited. I felt impatient to greet, share stories and knowledge with them. I assured myself, "Bismillah, I can make it."

The atmosphere reminded me of my past experiences as a volunteer teacher for Indonesian immigrant children in Malaysia. The smiles, curious gazes, and enthusiasm of the students at MAN 1 Cilegon brought back memories of my former students. They all showed an openness to new teachers, new knowledge, and new experiences. From that, I felt again that my presence as a teacher, even if only once, could be meaningful to them.

I was placed in one of the 11th grade classes with my teaching partner, Saidou. We began the session by introducing ourselves in English, both teachers and students. Initially, I expected the session to be short. However, in reality, the introduction process took quite long because most of the students had limited English proficiency. From their expressions and body language, I could sense fear, hesitation, and a lack of confidence when it came to answering our questions in English. At that moment, one thing that kept coming to my mind was that they needed encouragement and reassurance that it is okay to make mistakes and not give up. Learning is a journey, and it is never too late to start.

In the classroom, we focused on the importance of mastering English in education and the benefits of knowledge for the future. Considering they were in 11th grade and would graduate in the next one to two years, I felt it was important for them to start thinking about the direction and goals they wanted to achieve in life. Of the nine students in the class, three expressed their desire to continue their education abroad, to places like Egypt, Yemen, and England. This amazed me because at their age, I did not think of studying abroad. I believe these dreams will guide them towards a brighter future.

Throughout the learning process, we often translated explanations into Bahasa to ensure they understood the lesson. Nevertheless, I felt grateful that the hour and a half we had was worth it. Initially, some students seemed less enthusiastic, but this was more due to their limited English comprehension. After the material was explained again in Indonesian, they showed great enthusiasm and actively answered questions.

The game we played at the end of the class was super fun. It was a Snake Words game. From that game, I could see the competitiveness in the quiet children, this proves that we cannot judge people only by their appearance and visible habits. Everyone has a different way of learning and has different ambitions. I told them not to be discouraged even though their names are not the ones often called to receive awards during ceremonies, not the names that are always praised by teachers, not the names that are famous in school. They deserve to have a bright future, it does not mean that those who may seem invisible and unknown cannot prove that they can be successful in the future.

Through this experience, I realized that every student has a different background, way of thinking, and level of confidence. The biggest challenge for me is not only delivering the lesson, but also creating a safe and comfortable learning space, where students feel valued and are not afraid to make mistakes. Reflecting on this activity taught me that meaningful learning is born from empathy, effective communication, and a willingness to listen. Going forward, I hope this community engagement can continue to be implemented on an ongoing basis, so that the relationship between UIII and communities can grow stronger and have a positive impact on both sides.


Privacy Preference Center

Pragmatic Play dan Microgaming Punya Karakter Berbeda yang Menarik Dibandingkan Penggemar Game DigitalPutaran Game Digital dan Teknologi AI Membuka Pembahasan Menarik tentang Cara Algoritma BekerjaAI Real-Time dalam Kasino Online Bisa Membaca Data Aktivitas tetapi Apakah Mampu Memprediksi Hasil?Mahjong Ways dan Lucky Neko Memadukan Warisan Budaya Asia dengan Pengalaman Hiburan DigitalPesona Game Bertema Asia Terlihat pada Mahjong Ways dan Fortune Tiger melalui Simbol TradisionalMahjong Ways di Era Mobile Gaming Menunjukkan Bagaimana Desain Klasik Beradaptasi dengan SmartphoneMahjong Ways Punya Identitas Visual yang Kuat dan Inilah Elemen yang Membuatnya Mudah DikenaliAlgoritma dan Monetisasi YouTube Gaming Membentuk Cara Kreator Mengembangkan Konten DigitalAnalitik Real-Time Membantu Platform Game Memahami Aktivitas dan Menyesuaikan Pengalaman PenggunaHand of Anubis Menghidupkan Misteri Mesir Kuno melalui Simbol dan Atmosfer Visual yang GelapAztec Gems Punya Pesona Petualangan Kuno yang Membuat Desainnya Tetap Menarik di Era Game ModernBook of Dead dari Playn GO Menghadirkan Misteri Mesir Kuno yang Menarik untuk DijelajahiMega Moolah dari Microgaming Punya Identitas Safari Afrika yang Mudah Dikenali Penggemar Game SlotLightning Roulette dari Evolution Memadukan Roda Klasik dengan Efek Pengganda yang DramatisCrazy Time dari Evolution Menghadirkan Sensasi Game Show melalui Roda Bonus dan Interaksi LiveMonopoly Live Membawa Permainan Papan Legendaris ke Pengalaman Kasino Digital yang Lebih InteraktifLive Baccarat Punya Pengalaman Berbeda Berkat Perpaduan Dealer Langsung dan Teknologi StreamingLive Blackjack di Smartphone Membuat Pengalaman Meja Klasik Terasa Lebih FleksibelDream Catcher Menghadirkan Roda Keberuntungan dengan Konsep Game Show yang Mudah DipahamiGonzos Quest Punya Mekanisme Avalanche yang Membuat Susunan Simbol Terus BerubahAdventures Beyond Wonderland Membawa Pesona Fantasi ke Dunia Live Casino dengan Konsep InteraktifFootball Studio Menggabungkan Nuansa Sepak Bola dengan Pengalaman Live Gaming yang RingkasMahjong Ways Tetap Terasa Familiar Meski Tren Game Berubah dan Ini Salah Satu AlasannyaMahjong Ways Punya Identitas Visual yang Mudah Diingat dan Menarik untuk DitelusuriPesona Budaya Asia dalam Mahjong Ways Membuat Desain Permainannya Punya Karakter TersendiriAI Semakin Dekat dengan Kehidupan Sehari-hari dan Mengubah Cara Manusia BeraktivitasTeknologi Digital Terus Berkembang tetapi Perubahan Apa yang Paling Berpengaruh bagi PenggunaTren Internet 2026 Membentuk Kebiasaan Digital Baru yang Menarik untuk DipahamiPlatform Digital Semakin Pintar tetapi Apakah Semua Fitur Baru Benar-Benar Dibutuhkan PenggunaTeknologi Adaptif Membantu Platform Digital Menyesuaikan Layanan dengan Kebutuhan PenggunaChaos Crew 2 Punya Karakter Urban yang Khas dan Membawa Nuansa Berbeda dari Seri PertamanyaRIP City dan Stormforged dari Hacksaw Gaming Menawarkan Dua Tema Visual dengan Karakter BerbedaTurnamen Game Digital Punya Daya Tarik Kompetitif yang Bisa Mengubah Kebiasaan Bermain KomunitasTurnamen Game pada September Menjadi Momen Menarik untuk Memahami Strategi dan Interaksi TimMahjong Ways 2 dan Versi Pertamanya Memiliki Perbedaan yang Menarik untuk DikenaliMahjong Ways atau Mahjong Ways 2? Menelusuri Ciri Khas yang Membuat Kedua Seri Mudah DiingatMahjong Ways Memadukan Warisan Budaya Asia dengan Desain Game Digital yang Lebih ModernFitur Bonus Mahjong Ways 2 Punya Mekanisme Khusus yang Membentuk Pengalaman Setiap PutaranDari Susunan Simbol hingga Multiplier Mahjong Ways 2 dan Cara Mekanisme Permainannya BekerjaRTP Game Slot pada Malam Hari Sering Dianggap Berbeda tetapi Benarkah Waktu Memengaruhi Peluang?Animasi Mahjong Ways Membawa Nuansa Tradisional ke Pengalaman Hiburan Online yang InteraktifData Aktivitas Multiplayer Bisa Membantu Menjaga Stabilitas Server dan Kenyamanan BermainEfek Suara Pragmatic Play Punya Peran Menarik dalam Membentuk Atmosfer dan Perhatian PemainMahjong Ways dalam Percakapan Komunitas Digital dan Cara Forum Membentuk Minat PenggunaVolatilitas Tinggi dalam Game Populer Bisa Memengaruhi Cara Pemain Menilai Risiko dan PeluangScatter dan Fitur Bonus Habanero Punya Mekanisme Menarik yang Bisa Dipahami lewat StatistikSusunan Reel dan Simbol Game Slot Menyimpan Cerita tentang Evolusi Desain Permainan DigitalSimbol Digital Bukan Sekadar Hiasan karena Bisa Membentuk Pengalaman Bermain yang Lebih InteraktifGameplay Cepat Terasa Menegangkan tetapi Mengapa Hasil Setiap Putaran Tetap Sulit Diprediksi?Wild Bandito Menghadirkan Nuansa Petualangan Meksiko melalui Gameplay dan Animasi InteraktifMahjong Ways Mengangkat Pesona Game Bertema Asia melalui Pengalaman Mobile yang KhasGame Penghasil Uang Terlihat Menarik tetapi Ada Risiko dan Klaim Pembayaran yang Perlu DiperiksaFortune Tiger dan Algoritma Permainan Digital Menyimpan Mekanisme yang Menarik untuk DipahamiPlatform Digital yang Cepat Terasa Lebih Nyaman dan Ada Teknologi Penting di BaliknyaSweet Bonanza Memadukan Warna Cerah dan Teknologi Visual yang Membentuk Identitas PermainannyaLucky Neko Membawa Simbol Tradisional Asia ke Pengalaman Mobile Gaming yang Lebih ModernDurasi Bermain Gates of Olympus Bisa Memengaruhi Konsentrasi dan Cara Pemain Mengambil KeputusanKebiasaan Pengguna Internet Sepanjang 2026 Bisa Dipahami melalui Jejak Aktivitas DigitalGates of Olympus Menghidupkan Mitologi Zeus melalui Simbol dan Visual yang Penuh KarakterTeknologi Cloud Punya Peran Penting dalam Membuat Platform Hiburan Digital Lebih ResponsifImmortal Romance Mengangkat Kisah Vampir Misterius melalui Karakter dan Atmosfer Visual yang KhasReactoonz dari Playn GO Memiliki Karakter Alien Unik dengan Mekanisme Grid yang DinamisSpaceman Mengusung Permainan Bertempo Cepat dengan Konsep Luar Angkasa yang SederhanaDragon Tiger Memiliki Aturan Ringkas yang Membuat Perbedaan Dua Sisi Permainan Mudah DipahamiSic Bo Menghadirkan Sensasi Permainan Tiga Dadu Klasik dalam Tampilan Kasino DigitalRoulette Live Membawa Suasana Meja Kasino Klasik ke Layar Digital melalui Siaran LangsungBlackjack Digital Tetap Mengandalkan Aturan Klasik meski Tampilan dan Interaksinya Semakin ModernBaccarat Live Menghadirkan Suasana Meja Kasino melalui Interaksi Dealer dan Pemain Secara LangsungMega Wheel Menggabungkan Roda Keberuntungan dan Teknologi Live Streaming dalam Satu PengalamanDeal or No Deal Live Membawa Ketegangan Memilih Kotak ke dalam Format Game Show Kasino DigitalMagic Money Maze Punya Konfigurasi Angka yang Menarik untuk Dipahami dari Sisi Mekanisme PermainanRitme Angka dalam Kasino Online Sering Terlihat Berpola tetapi Apa Penjelasan Matematisnya?Struktur Data Game Online Punya Peran Penting dalam Menjaga Kecepatan dan Stabilitas SistemInteraksi Pengguna Game Digital Bisa Dipahami Lebih Mendalam melalui Analisis Data BerlapisSistem Prediktif Berbasis Data Bisa Membuat Platform Digital Lebih Responsif terhadap Kebiasaan PenggunaPola Baccarat Terlihat Berulang? Matriks Markov Membantu Memahami Transisi Hasil dan Batas PrediksinyaDari Meja Mahjong Tradisional ke Layar Smartphone dan Perubahan Menarik dalam Pengalaman BermainGame Bertema Asia Punya Identitas Visual Khas yang Menarik untuk Dikenali Pengguna MobileLima Elemen Visual Game Mahjong yang Membuat Desain Permainannya Begitu Mudah DiingatMahjong Ways dan Sugar Rush Menawarkan Pengalaman Berbeda melalui Simbol serta Animasi PermainanMahjong Ways dan Sweet Bonanza Punya Ciri Khas Visual yang Menarik Dipahami dari Sisi PsikologiKomunitas Game Digital Bisa Membentuk Popularitas Permainan melalui Diskusi dan Pengalaman BersamaSweet Bonanza Punya Daya Tarik Visual Tersendiri yang Membuatnya Menarik Dibahas Penggemar GamePerpaduan Warna Cerah dan Musik Sweet Bonanza Membentuk Pengalaman Visual yang Sulit DiabaikanBig Bass Splash dan Bigger Bass Bonanza Punya Ciri Khas Berbeda yang Menarik untuk DibandingkanThe Dog House Megaways Memadukan Karakter Anjing Menggemaskan dengan Mekanisme Reel yang DinamisMahjong Ways dan Gates of Olympus Punya Karakter Berbeda yang Menarik Dibahas Komunitas GamingMahjong Ways 2 dan Sugar Rush Memperlihatkan Dua Pendekatan Berbeda dalam Desain Game MobileMenelaah Mekanisme Desain Digital pada Mahjong Ways dan Lucky NekoGates of Olympus dan Starlight Princess Memiliki Daya Tarik Fantasi yang Menarik untuk DibandingkanAI dalam Analisis Mahjong Ways dan Sweet Bonanza Membuka Perspektif Baru tentang Teknologi GamePerbedaan mekanisme Mahjong Ways 2 dan Sugar Rush dalam memengaruhi kebiasaan penggunaFortune Tiger dan Lucky Neko Menghadirkan Simbol Keberuntungan Asia dalam Format Game MobileBisakah Teknologi AI Membuat Pengalaman Mahjong Ways dan Gates of Olympus Lebih Personal?Mahjong Ways 2 dan Starlight Princess Menawarkan Mekanisme Permainan yang Menarik untuk DipahamiSweet Bonanza dan Sugar Rush Memiliki Visual Cerah tetapi Apa yang Membedakan Pengalaman Keduanya?Mahjong Ways Wild Bandito dan Aztec Gems Memperlihatkan Keragaman Teknologi serta Desain Game DigitalGates of Olympus dan Fortune Tiger Bukan Sekadar Permainan Visual karena Mekanismenya Juga BerbedaMahjong Ways dan Lucky Neko Punya Identitas Budaya Khas yang Mudah Dikenali Penggemar Game MobileMengapa Mahjong Ways dan Fortune Tiger Mudah Diingat? Ternyata Ada Peran Warna dan SimbolMahjong Ways Wild Bandito dan Lucky Neko Punya Daya Tarik Berbeda yang Menarik Dikenali Pemain BaruMahjong Ways Fortune Tiger dan Wild Bandito Memiliki Ciri Khas yang Membuatnya Mudah DibedakanGates of Olympus dan Sweet Bonanza Menawarkan Pengalaman Visual Berbeda yang Menarik Dijelajahi pada 2026Inovasi Teknologi dalam Mahjong Ways dan Lucky Neko Menghadirkan Kearifan LokalApa yang Membuat Mahjong Ways Fortune Tiger dan Wild Bandito Menarik bagi Pengguna Game Mobile?Mahjong Ways dan Gates of Olympus Menggabungkan Pesona Budaya Asia serta Mitologi dalam Desain GameStarlight Princess dan Sugar Rush Punya Tampilan Khas yang Membuat Pengalaman Mobile Terasa BerbedaDari Mahjong Ways hingga Aztec Gems dan Cara Desain Game Beradaptasi dengan Perkembangan TeknologiSweet Bonanza Lucky Neko dan Mahjong Ways Menawarkan Identitas Visual yang Sulit TertukarAztec Gems dan Wild Bandito Memadukan Animasi Digital dengan Tema Petualangan yang Penuh KarakterMahjong Ways Punya Elemen Visual Khas yang Menarik untuk Dibahas dalam Komunitas Game DigitalPerjalanan Mahjong Ways dari Nuansa Mahjong Klasik hingga Menjadi Pengalaman Gaming MobileMahjong Ways dari PG Soft Memadukan Simbol Tradisional dengan Animasi yang Dirancang untuk Layar MobileFortune Tiger Mengangkat Simbol Harimau Keberuntungan sebagai Daya Tarik Utama Game Bertema AsiaLucky Neko dari PG Soft Menghadirkan Pesona Kucing Keberuntungan melalui Warna dan Simbol TradisionalWild Bandito Membawa Nuansa Meksiko ke Layar Smartphone melalui Karakter dan Animasi yang KhasGates of Olympus dari Pragmatic Play Menghidupkan Mitologi Zeus lewat Simbol dan Mekanisme PermainanSweet Bonanza Punya Perpaduan Warna dan Simbol Makanan yang Membentuk Identitas Visual UnikStarlight Princess dari Pragmatic Play Menghadirkan Nuansa Fantasi melalui Karakter dan Efek VisualSugar Rush Mengandalkan Warna Cerah dan Sistem Grid untuk Membentuk Pengalaman Bermain yang BerbedaAdaptasi Pengalaman Game Mobile Melalui Device Posture RecognitionAnalisa Pendapatan Game Mobile Melalui Customer Lifetime Margin ForecastingAnalisis Profit Game Online Menggunakan Revenue Concentration DiagnosticsAnalitik Ekonomi Game Digital Mengembangkan Model Berbasis Spending Interval ClusteringBarometer Pertumbuhan Game Mobile Mengintegrasikan Revenue Cohort Survival AnalysisDiversifikasi Profit Game Online Mengintegrasikan Player Value Portfolio AnalysisEksklusif Pengembangan Game Digital Menghadirkan Neural Animation Style TransferEksplorasi Kontrol Game Mobile Menggunakan Sensor Fusion Confidence WeightingEvaluasi Monetisasi Game Online Melalui Incremental Purchase Frequency AnalysisGame Digital Mengembangkan Interaksi Melalui Semantic Action MappingGates of Olympus Mengembangkan Efek Menggunakan GPU Ribbon Trail RenderingKasino Digital dan Game Digital Mengembangkan Mahjong Resource Namespace IsolationLive Casino dan RTP Live Mengintegrasikan Telemetry Stream CorrelationLive Casino Mengembangkan Streaming Melalui Adaptive Packet Loss ConcealmentLucky Neko Mengoptimalkan Navigasi Melalui Pointer Movement SmoothingMahjong Kasino Digital dan Gates of Olympus Mengintegrasikan Asset Dependency GraphMahjong Ways 2 Mengoptimalkan Visual Melalui Texture Mipmap Bias CalibrationMahjong Wins 3 Mengembangkan Rendering Menggunakan Geometry Instance DeduplicationMetodelogi Rekayasa Game Digital Mengintegrasikan Feature Compatibility MatricesModernisasi Infrastruktur Game Online Menggunakan Service Dependency Fault ContainmentKasino Digital Mengembangkan Mahjong Streaming Menggunakan Incremental Scene SerializationKasino Online Mengoptimalkan Infrastruktur Melalui Session Affinity RoutingKuantifikasi Ekonomi Game Digital Mengukur Efisiensi Melalui Revenue Leakage AttributionLive Casino Mengoptimalkan Penyiaran Melalui Adaptive Segment DurationMahjong Wins 3 Mengoptimalkan Tekstur Menggunakan Virtual Texture Page MappingParadigma Ekonomi Game Mobile Mengembangkan Pendapatan Melalui Digital Entitlement ExchangeParameter Kualitas Game Digital Mengukur Stabilitas Menggunakan Interaction Deadline MissesPemantauan Distribusi RTP Melalui Robust Variance EstimationPengaturan Emisi Scatter Hitam Melalui Stochastic Particle Spawn ControlPengelolaan Transisi Mahjong Ways Melalui State Machine Guard EvaluationPengembangan Material Starlight Princess 1000 Menggunakan Anisotropic Highlight ApproximationPengendalian Konsistensi Kasino Online Menggunakan Distributed Idempotency KeysPenyambungan Mahjong Ways dan Pragmatic Play Melalui Shared Runtime ContractsPenyelarasan Efek Sweet Bonanza Melalui Procedural Motion Noise FilteringPenyelarasan Lapisan Animasi Mahjong Wins 2 Melalui Curve Tangent NormalizationPenyempurnaan Gerakan Wild Bandito Menggunakan Pose Space DeformationPenyusunan Bayangan Gates of Olympus Melalui Adaptive Penumbra EstimationPenyusunan Komponen Pragmatic Play Melalui Interface Contract ValidationPG Soft dan Lucky Neko Mengembangkan Navigasi Berbasis Touch Target PredictionPG Soft Mengoptimalkan Rendering Menggunakan Shader Variant Precompilation