Teguh Khaerudin, PhD

About SIR Fellow

Teguh Khaerudin, PhD is an academic professional and university lecturer with over 15 years of experience in English Language Teaching (ELT), teacher education, and curriculum design. Currently a lecturer at UIN Syarif Hidayatullah Jakarta and a Scholar-in-Residence fellow at the Faculty of Education, Universitas Islam Internasional Indonesia (UIII), his research focuses on educational technology and the multimodal affordances of digital platforms for informal teacher learning. A Macquarie University doctoral graduate, he has extensive expertise in delivering student-centered ESL/EFL instruction, facilitating professional development programs, and mentoring emerging researchers, supported by a strong track record of publishing in peer-reviewed journals.

PhD from Macquarie University
Completed Sep 2024

Master of Research from Macquarie University
Completed Feb 2020

Master of Applied Linguistics from the University of Melbourne
Completed Jun 2009

Bachelor of English Education from the UIN Jakarta
Completed Jun 2006

Casual English Teacher
ReadyTeacher (https://www.readyteacherco.com/)
Aug 2023 – Present (1 yr 4 mos)

Lecturer
UIN Syarif Hidayatullah Jakarta (https://uinjkt.ac.id/id)
Jan 2011 – present (14 years)

Lecturer
Sampoerna University (https://www.sampoernauniversity.ac.id/)
Jan 2010 – Dec 2013 (2 yrs)

Education Consultant
Save the Children Indonesia
Dec 2013 – Sep 2014 (10 mos)

Education Consultant
Centre for Teaching and Learning Development (CTLD), UIN Jakarta
May 2013 – Dec 2018 (5 yrs 8 mos)

Journal Articles

Khaerudin, T. (2024). Exploring Indonesian EFL teachers’ informal learning with digital technologies (Doctoral thesis, Macquarie University]. Macquarie Park.

Ma, K., Liang, L., Chutiyami, M., Nicoll, S., Khaerudin, T., & Ha, X. V. (2022). COVID-19 pandemic-related anxiety, stress, and depression among teachers: A systematic review and meta-analysis. Work. https://doi.org/10.3233/WOR-220062

Hidayat, D. N., Lee, J. Y., Mason, J., & Khaerudin, T. (2022). Digital technology supporting English learning among Indonesian university students. Res Pract Technol Enhanc Learn, 17(1), 23. https://doi.org/10.1186/s41039-022-00198-8

Khaerudin, T., & Chik, A. (2021). Evaluating supports for learner autonomy in ELT textbooks. The Journal of Asia TEFL, 18(1), 39-56. https://doi.org/10.18823/asiatefl.2021.18.1.3.39

Aulia, M., & Khaerudin, T. (2021). University teachers’ intercultural profiles and their own positionings toward intercultural language teaching and learning of English. the 11th Annual International Conference (AIC) on Social Sciences, Universitas Syiah Kuala.

Hapsari, N., Arief, S., & Khaerudin, T. (2020). Teacher education students’ perceptions and motivation in taking a pre-service teacher professional program. Dinamika Pendidikan, 15(1), 1-12. https://doi.org/10.15294/dp.v15i1.23730

Susandi, N. K. A., & Khaerudin, T. (2015). Attitudes toward teachers, motivation and learning achievement: The case of Indonesian EFL students. Linguistika: Buletin Ilmiah Program Magister Linguistik Universitas Udayana, 22, 76-93.
https://ojs.unud.ac.id/index.php/linguistika/article/view/13999

Khaerudin, T. (2014). Measuring accuracy and complexity of an L2 learner’s oral production. IJEE (Indonesian Journal of English Education), 1(2), 189-198. https://doi.org/10.15408/ijee.v1i2.1344

Khaerudin, T. (2012). Envisioning the use of technology to teach pragmatics IJ-TEFL, 1(1), 60-69.

Privacy Preference Center

Timing pada Lucky Neko dan Batas Membaca Ritme Putaran secara ObjektifVariasi Putaran Treasures of Aztec Menjelaskan Peran Probabilitas dalam Pengalaman BermainGanesha Fortune sebagai Contoh Memahami Risiko dalam Permainan Berbasis ProbabilitasTeknologi PG Soft pada Mahjong Ways dan Struktur Mekanisme Permainan DigitalMahjong Wins 2 Menunjukkan Perubahan Desain dan Interaksi dalam Permainan DigitalSweet Bonanza dalam Referensi Komunitas Digital dan Batas Informasi yang Perlu DipahamiRTP Starlight Princess sebagai Data Statistik untuk Membaca Variasi Hasil PermainanPerubahan Hasil Fortune Tiger dalam Kerangka Probabilitas dan Varians Permainan DigitalLive RTP Fortune Dragon dan Keterbatasannya dalam Menilai Peluang Setiap PutaranData RTP Harian Big Bass Bonanza sebagai Informasi tentang Dinamika PermainanTiming Wild West Gold dan Risiko Bias Saat Menafsirkan Pola PutaranVarians dan Standar Deviasi Wild West Gold dalam Menjelaskan Sebaran Hasil PutaranMekanisme Pengganda Caishen Wins Ditinjau melalui Probabilitas dan Distribusi Hasil PermainanFortune Dragon di Platform Mobile dan Perubahan Pengalaman Hiburan Digital PenggunaRelease the Kraken Menggabungkan Tema Fantasi dengan Mekanisme Putaran yang Dinamis
Visual Starlight Princess dan Perannya dalam Membentuk Pengalaman Imersif PenggunaAI untuk Analisis RTP Live Mahjong Wins 3 dan Batas Membaca Ritme PermainanRNG Mahjong Ways 2 sebagai Dasar Memahami Probabilitas dan Independensi Setiap PutaranMahjong Wins 3 Menunjukkan Perubahan Desain dalam Hiburan Interaktif DigitalPerbedaan Volatilitas Mahjong Ways 2 dan Game Klasik dalam Perspektif Matematika PermainanPemrosesan Data pada Permainan Digital dan Kaitannya dengan Pengalaman Mahjong Wins 3Cara Kerja Pengganda Gates of Olympus Ditinjau dari Probabilitas dan Mekanisme PermainanVisual Bertempo Cepat Sweet Bonanza dan Kaitannya dengan Fokus Pengguna Selama BermainRTP Online Starlight Princess sebagai Informasi Statistik untuk Memahami Variasi HasilPerbandingan Variansi Blackjack dan Mahjong Wins untuk Memahami Sebaran Hasil PermainanRTP Live Blackjack dan Mahjong Wins serta Risiko Salah Tafsir dalam Diskusi KomunitasPola Mahjong Ways 2 yang Ramai Dibahas dan Batas Validitas Pembacaan PutaranCara Menilai Pola Mahjong Ways 2 tanpa Menganggap Hasil Sebelumnya sebagai PrediksiPanduan Memahami Mahjong Ways 2 melalui Probabilitas Varians dan Mekanisme PermainanPyramid Bonanza dan Variasi Putaran yang Membentuk Ritme Pengalaman Permainan Digital