MA in Education

The Master of Arts in Education program is academically unique. Students will be equipped with a comprehensive educational and scientific foundation, including philosophical, theoretical, sociological, religious and methodological foundations.

The Master of Arts in Education Study Program is designed to meet the needs of graduates from master’s level who have mastery and competence in the field of education holistically with comparative insight into the philosophy and the praxis of Western, Islamic and Indonesian education. This program is open to applicants from various nationalities and religious backgrounds.
The philosophical foundation is provided through a comparative educational philosophy that includes Western, Islamic and Indonesian philosophies. The theoretical foundation is provided through the concept of psychology in the context of education, curriculum development and pedagogy, learning assessment, educational evaluation, educational leadership and management, and policy analysis, including the concepts of child development, learning theory, and learning principles and strategies. The sociological foundation is provided through a conceptual and practical study of the relationship between education and society. The religious foundation is given through a conceptual and experimental study of the relationship between religion and education. Meanwhile, the methodological basis is provided through scientific research methodology in the field of education, both quantitative and qualitative approaches, and data analysis.

Tati D Wardi, PhD

Head of MA Study Program

Career Path

The graduates of the MA in Education program of the Faculty of Education at the IIIU are intended to work and advance their careers as, but not limited to, academics, education practitioners, education program and curriculum designers, education researchers, education government officials, education managers and supervisors, education assessment specialists, education program evaluators, education policy analysts, and education consultants at national and international institutions.

Program Learning Outcomes

Master of Arts in Education graduates must have solid philosophical, theoretical and methodological foundations to become researchers, thinkers, designers and education consultants. This should be demonstrated by having the abilities to:

Attitude


Demonstrates faith and piety to Allah SWT, as well as showing responsibility, self-confidence, emotional maturity, ethics, independence, adaptability, and lifelong learning awareness.

General Knowledge


Able to develop knowledge in the humanities and social sciences with a moderate Islamic perspective through research; Able to develop new knowledge, technology, and/or art in the field of education with a moderate Islamic perspective or professional practice through research, resulting in creative, original, and tested works.

Specific Knowledge


Able to solve knowledge problems in the humanities and social sciences with a moderate Islamic perspective through an interdisciplinary approach; Able to solve problems in science, technology, and/or art in the field of education with a moderate Islamic perspective through an interdisciplinary approach.

General Skills


Able to manage, lead, and develop research in the humanities and social sciences with a moderate Islamic perspective for the benefit of humanity, and gain national and international recognition.

Specific Skills


Able to manage and lead research with an interdisciplinary approach and a moderate Islamic perspective to find solutions and/or solve problems in the humanities and social sciences at national and international levels; Able to manage, lead, and develop research and development in the field of education with a moderate Islamic perspective that benefits humanity, and capable of gaining national and international recognition.

Curriculum Structure

The curriculum of the IIIU’s Master of Arts in Education program consists of foundation, concentration, and elective courses. Foundation courses are subjects that are required for all MA in Education students. Concentration core courses are subjects to be taken by MA in Education students in their respective concentrations. As well, students are free to choose from elective courses to enrich and strengthen their knowledge and skills. Students can take elective courses offered in the Faculty of Education. There is an open possibility for Faculty of Education students who wish to take elective courses in other faculties in IIIU.

The IIIU academic calendar follows a semester system consisting of odd and even semesters for each academic year. All course sessions and thesis writing are conducted in English. The MA in Education program is a two-year course (four semesters).

Concentration Courses(9 credits)

IIIU’s Master of Arts in Education program offers four areas of concentration to choose from. Students must take at least two of the following compulsory concentration courses:

A. Curriculum, Teaching and Learning
1. Human Development
2. Learning Design and Technologies
3. Curriculum Development

B. Educational Assessment and Evaluation
1. Educational Evaluation
2. Educational Assessment
3. Instrument Development

C. Educational Policy, Management and Leadership
1. Educational Policy Analysis
2. Educational Management and Leadership
3. Leading Educational Change

D. Education and Society
1. Equity and Education
2. Education and Society
3. Education in a Pluralistic Society

Foundation Courses(21 credits)

All students in the Master of Arts in Education program are required to take the following foundation courses:
1. Comparative Philosophy of Education
2. Psychology in Education
3. Education and Society
4. Educational Research Methodology
5. Statistical Analysis
6. Islamic Education
7. Islam Wasathiyah (mandatory course at university level)

Independent Study (3 credits)&Thesis Proposal (3 credits)

Master of Arts in Education students must take independent studies according to their topics of interest, with thesis research and writing as a final goal. Independent study is a separate learning process under the guidance of an academic supervisor to produce a literature review related to the chosen topic. The next stage after that is preparing thesis proposal which will follow with proposal defense at the third semester.

Elective Courses(6 credits)

Master of Arts in Education students must take two elective courses of their choice.
Student can choose other course from different concentration; also there are two elective courses each has 3 credits:
1. Literacy Development and Resources
2. Well-being in Education

Thesis(12 credits)

Students who have completed all required courses are set to conduct research and write a thesis on a topic based on their concentration as a final requirement to obtain a Master of Arts in Education degree. The research process and thesis writing will be guided by a thesis supervisor appointed by the Faculty of Education.

Curriculum Structure

The curriculum of the IIIU’s Master of Arts in Education program consists of foundation, concentration, and elective courses. Foundation courses are subjects that are required for all MA in Education students. Concentration core courses are subjects to be taken by MA in Education students in their respective concentrations. As well, students are free to choose from elective courses to enrich and strengthen their knowledge and skills. Students can take elective courses offered in the Faculty of Education. There is an open possibility for Faculty of Education students who wish to take elective courses in other faculties in IIIU.

The IIIU academic calendar follows a semester system consisting of odd and even semesters for each academic year. All course sessions and thesis writing are conducted in English. The MA in Education program is a two-year course (four semesters).

Course Detail

Privacy Preference Center

Bonus Slot Online Punya Skema Berbeda, Kenali Syarat Promosi Sebelum MenggunakannyaAnalisis Data Komprehensif untuk Memahami Perubahan Platform DigitalEvolusi Teknologi Mahjong Wilds dan Perubahan Struktur Infrastruktur InteraktifPengelolaan Infrastruktur Berbasis Data pada Mahjong Wilds: Dampak terhadap Operasional Sistem DigitalTransformasi Perilaku Digital dan Pertanyaan Baru tentang Respons Psikologis Pengguna ModernEmbodied Cognition pada Mahjong Ways: Hubungan Animasi dan Suara dengan Respons Fisik Pemain dalam Kajian AnalitisSimulasi Modern untuk Menganalisis Pola Adaptif pada Fase Putaran TertentuProgres Sesi Game Online Sering Dijadikan Patokan, Padahal Peluang Tidak Selalu BerubahPola Slot Online Terlihat Berulang, Mengapa Pengamatan Satu Sesi Belum Cukup?Gates of Olympus Super Scatter Punya Mekanisme Khas, Ini Perbedaan Fitur PermainannyaJam Favorit Pemain Game Online Bisa Terlihat dari Data Aktivitas HarianPagi, Siang, atau Malam? Perbedaan Waktu Bermain dalam Aktivitas Game OnlineTren Aktivitas Harian Mengungkap Kebiasaan Pemain Memilih Jam Bermain Game DigitalRutinitas Pemain Game Digital Berubah, Pola Waktu Bermain Jadi Salah Satu PetunjukDurasi Bermain Game Online dan Cara Data Aktivitas Menjelaskan Kebiasaan PenggunaPengamatan Perubahan Tren Permainan sebagai Bagian dari Persiapan PemainKajian Algoritma Mahjong Ways dan Hubungannya dengan Pola Hasil PermainanPeran Data dan Teknologi Modern dalam Analisis Dinamika Hiburan DigitalPerbedaan Jam Bermain Membentuk Pola Interaksi yang Beragam dalam Game DigitalIntensitas Bermain Game Online Bisa Berubah Sepanjang Hari, Ini Faktor yang Perlu DiperhatikanData Harian Game Online dan Pergeseran Kebiasaan Bermain di Berbagai PlatformAktivitas Pemain Game Online Menyimpan Informasi tentang Tren dan Perilaku PenggunaRTP Harian dan Aktivitas Pemain Sering Dikaitkan, Benarkah Ada Hubungan Langsung?Christmas Carol Megaways Menggabungkan Tema Musiman dan Mekanisme Putaran yang KhasWild West Gold dan Fitur Bonusnya, Mengenal Mekanisme Permainan Bertema KoboiScatter dan Wild Bekerja dengan Cara Berbeda, Ini Penjelasan Mekanisme Simbol SlotTransformasi Platform Digital dan Peran Analisis Data dalam Percepatan Inovasi TeknologiPergeseran Ekosistem Digital akibat Percepatan Teknologi dan Perubahan Pola Interaksi GlobalStrategi Pengembangan Platform Digital Modern: Fokus pada Kualitas Pengalaman dan Respons PenggunaSistem Observasi Mahjong Ways sebagai Pendekatan dalam Analisis Aktivitas Pengguna DigitalVariasi Scatter dalam Slot Online, Mengapa Setiap Game Memiliki Aturan Bonus Berbeda?Evolution Gaming dan Teknologi Real-Time, Mengenal Perannya dalam Pengalaman Live CasinoRTP Sering Dijadikan Dasar Strategi Bermain, Ini Alasan Persentasenya Bukan Prediksi KemenanganMahjong Ways 2 dan RTP Live Sering Dikaitkan, Seberapa Jauh Data Bisa Menjelaskan Hasil?Starlight Princess Super Scatter Punya Variasi Putaran, Mengapa Pola Harian Sulit Diprediksi?Pergerakan Simbol Game Online Terlihat Berubah, Ini Cara Sistem Menentukan Hasil PutaranPemula Sering Mencari Pola Game Online, Pahami Dulu Perbedaan Strategi dan Hasil AcakKoneksi Mahjong Ways Online Terasa Lambat? Kenali Peran Server dan Sinkronisasi DataSimbol Premium Mahjong dan Scatter Punya Fungsi Berbeda, Begini Mekanisme KemunculannyaAI Semakin Banyak Digunakan, tetapi Mengapa Pengendalian Emosi Tetap Penting saat Mengambil Keputusan?Perilaku Adaptif dalam Game Digital, Memahami Cara Pemain Menyesuaikan KeputusanMerasa Sudah Menguasai Mahjong Ways? Efek Dunning-Kruger Bisa Menjelaskan Bias Percaya DiriEvaluasi RTP Adaptif untuk Membaca Karakter Sistem Permainan DigitalPengelolaan Sisa Modal dalam Menjaga Keberlanjutan Sesi Mahjong WaysAnalisis Elemen Visual Mahjong Ways untuk Memahami Salience Bias dalam Perhatian PemainSelf-Serving Bias pada Mahjong Ways: Perbedaan Penilaian Pemain terhadap Kemenangan dan KekalahanDi Balik Mahjong Ways Online, Mengenal Peran Server dan Infrastruktur DigitalAffect Heuristic dalam Mahjong Ways, Saat Emosi Sesaat Memengaruhi Penilaian PemainBlackjack dan Mahjong Pragmatic Memiliki Mekanisme Berbeda, Ini Batas Penggunaan RTP LiveSocial Facilitation dalam Mahjong Ways, Benarkah Kehadiran Orang Lain Mengubah Cara Bermain?Gates of Olympus Dadu dan RTP Live, Memahami Peluang tanpa Terjebak Prediksi PolaSimulasi Ribuan Putaran Game Online Bisa Mengungkap Variasi Hasil, Bukan Menjamin KemenanganScatter Mahjong Ways Punya Peran Khusus, Ini Pengaruhnya terhadap Mekanisme BonusAnalisis Data Hiburan Digital, Mengenal Manfaatnya bagi Pengalaman Pengguna IndonesiaJejak Aktivitas Digital Mengungkap Kebiasaan Pengguna Internet, Apa yang Bisa Dipelajari?Data Aktivitas Pengguna Kini Lebih Mudah Dianalisis, Begini Peran Teknologi Digital ModernHiburan Digital Semakin Adaptif, Teknologi Baru Mengubah Cara Pengguna BerinteraksiAnalisis Volatilitas Mahjong Wild Deluxe, Sicbo, dan Gates melalui Pendekatan Pola PermainanPengaruh Pengalaman, Ekspektasi, dan Bias Pemain terhadap Persepsi Informasi PermainanPerkembangan Infrastruktur PG Soft melalui Pendekatan Teknologi Digital TerintegrasiEksekusi Paralel Mempercepat Pengolahan Animasi pada Prosesor MulticoreEksperimentasi Pragmatic Play Mengadopsi Pemrosesan Grafis Berbasis WebGPUEvolusi Mahjong Kasino Digital Mengadopsi Sistem Distribusi Aset ModularFleksibilitas Antarmuka Memungkinkan Penyesuaian Kontrol sesuai Preferensi PemainSweet Bonanza 1000 Mengembangkan Interaksi Gestur pada Antarmuka SmartphoneSweet Bonanza Mengembangkan Umpan Balik Sentuhan untuk Navigasi MobileTransformasi Mahjong Kasino Digital Mengadopsi Infrastruktur Berbasis Cloud ModernWebAssembly Gaming Mempercepat Eksekusi Permainan Interaktif melalui BrowserWebGPU Gaming Meningkatkan Performa Visual pada Browser Perangkat BergerakWild Bandito Mengembangkan Sistem Haptik untuk Respons Interaksi MobileGame Digital Memanfaatkan Komputasi Heterogen untuk Pengolahan GrafisGates of Olympus Mengembangkan Interaksi Visual melalui Animasi ProseduralImplementasi Lucky Neko Mengoptimalkan Penggunaan Memori pada AnimasiInovasi Mahjong Wins 2 Mengembangkan Sistem Navigasi Berbasis KonteksInteraksi Prediktif Mengantisipasi Perintah Sentuh melalui Analisis GerakanInteroperabilitas Game Digital Memperluas Dukungan Sistem Operasi MobileKasino Digital Mahjong Mengadopsi Sistem Manajemen Aset Berbasis CloudKolaborasi Starlight Princess dan Sweet Bonanza Mengembangkan Efek MultisensoriKombinasi Gates of Olympus dan Mahjong Ways 2 Mengembangkan RenderingKonvergensi Live Casino dan Game Online Mengembangkan Interaksi MultiplatformGame Digital Memanfaatkan Neural Rendering untuk Penyajian Visual AdaptifGame Online Mengembangkan Sinkronisasi Gerakan Menggunakan Client PredictionGates of Olympus Mengembangkan Animasi Menggunakan Particle Collision DetectionInovasi PG Soft Memanfaatkan Adaptive Rendering untuk Perangkat MobileInstant Play Architecture Mempercepat Akses Permainan Melalui Progressive Web AppsInteractive Storytelling Mengembangkan Narasi Permainan Berdasarkan Pilihan PenggunaKasino Online Mengembangkan Sistem Pemantauan Koneksi Berbasis TelemetriKomputasi Visual Memanfaatkan WebGPU dan WebAssembly untuk Animasi MobileLive Casino Mengembangkan Kontrol Interaktif Berbasis Streaming Latensi RendahLucky Neko Mengembangkan Navigasi Melalui Contextual Gesture RecognitionMahjong Ways 2 Memanfaatkan WebGPU untuk Memperhalus Efek TransisiModernisasi Mahjong Wins 3 Mengintegrasikan Audio Engine Berbasis PeristiwaMotion Reconstruction Menghasilkan Gerakan Karakter dari Data SensorOrkestrasi Live Casino Mengintegrasikan Media Streaming dengan Event ProcessingPembaruan Pragmatic Play Memanfaatkan Streaming Aset Berbasis PermintaanPemutakhiran Mahjong Wins 2 Mengintegrasikan Sistem Umpan Balik MultisensoriPenataan Mahjong Kasino Digital Mengembangkan Navigasi Melalui Interactive MappingPengaktifan Gates of Olympus Menghadirkan Efek Dinamis Berbasis Compute ShaderPengayaan Mahjong Ways 2 Memperkenalkan Interaksi Objek Berbasis FisikaPengembangan PG Soft Mengoptimalkan Antarmuka Melalui Predictive Touch Processing